Your Woodcutters will produce 20% more Wood.
Reduces the amount of Food necessary to colonize one area by 30%.
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).
Increases your Healer's healing speed by 50%.
Reduces extra Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.
Reduced your military units' Food consumption by 75%.
Increases all your military units' attack power by 20%.
Your units no longer have reduced power during winter.
Gain some Kröwns for each enemy unit killed.
Military units gain +5% attack power for each type of friendly military unit in the area (max +25%).
When you decolonize an area, your units there gain +30% health.
Improves your Warchief's attack and defense by 25%.
Increases your military power against Defense Towers by 75%, and makes decolonization twice as fast.
Miners extract Stone and Iron from deposits 50% faster.
Unlocks the Lighthouse. Increases Sailors' resource production by 20%.
Unlocks Trade Routes at the Trading Post. Your Merchants will produce 20% Kröwns.
Increases Loremaster production by 40%. The first Carved Stone is free.
Reduces your buildings' upgrade costs by 20%.
Reduces Marketplace prices by 50% and stock replenishment is 20% faster.
Improve your Trade Route's Kröwns income by +75% if you have a Berserker and by +150% with the Berserker in the same zone as the Trading Post. You can trade even when at war.
Reduces loss of Food production during winter by 50% and Wood consumption by 15%.
You gain +3 Happiness.
You gain 15 Stone and 10 Iron.