Your Woodcutters will produce 20% more Wood.
Increases your scouting and exploration speed by 100%. Your Scouts no longer consume Food and cannot be hurt while exploring.
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).
Increases your Healer's healing speed by 50%.
Reduces extra Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.
Increases your Happiness based on the areas you have explored.
Increases all your military units' attack power by 20%.
Your units no longer have reduced power during winter.
Increases you civilians' attack power and your Defense Towers' resistance by 30%.
Gives you 2% attack power and defense per active Sailor and Merchant (20% max). Cost of weapon improvements reduced by 50%.
Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 50% against mystical creatures (Draugar, Valkyries, Rock Golems, Spectral Warriors and Wyverns). Also increases Military Experience gains by 50% for each mystical creature killed.
Gain +2 Kröwns production and +20% Commercial Influence.
Unlocks the Lighthouse. Increases Sailors' resource production by 20%.
Unlocks Trade Routes at the Trading Post. Your Merchants will produce 20% Kröwns.
Gain +1 Happiness per Harbor, +2 Happiness if upgraded.
Reduces your buildings' upgrade costs by 20%.
Reduces Marketplace prices by 50% and stock replenishment is 20% faster.
Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.
Reduces loss of Food production during winter by 50% and Wood consumption by 15%.
You gain +3 Happiness.
You gain 15 Stone and 10 Iron.