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Your Woodcutters will produce 20% more Wood.

Increases your scouting and exploration speed by 100%. Your Scouts no longer consume Food and cannot be hurt while exploring.

Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

Increases your Healer's healing speed by 50%.

Reduces extra Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.

Increases your Happiness based on the areas you have explored.

Increases all your military units' attack power by 20%.

Your units no longer have reduced power during winter.

Increases you civilians' attack power and your Defense Towers' resistance by 30%.

Gives you 2% attack power and defense per active Sailor and Merchant (20% max). Cost of weapon improvements reduced by 50%.

Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.

Improves your Warchief's attack and defense by 25%.

Improves your military units' attack by 50% against mystical creatures (Draugar, Valkyries, Rock Golems, Spectral Warriors and Wyverns). Also increases Military Experience gains by 50% for each mystical creature killed.

Gain +2 Kröwns production and +20% Commercial Influence.

Unlocks the Lighthouse. Increases Sailors' resource production by 20%.

Unlocks Trade Routes at the Trading Post. Your Merchants will produce 20% Kröwns.

Gain +1 Happiness per Harbor, +2 Happiness if upgraded.

Reduces your buildings' upgrade costs by 20%.

Reduces Marketplace prices by 50% and stock replenishment is 20% faster.

Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.

Reduces loss of Food production during winter by 50% and Wood consumption by 15%.

You gain +3 Happiness.

You gain 15 Stone and 10 Iron.

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