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Your Woodcutters will produce 20% more Wood.

Reduces the amount of Food necessary to colonize one area by 30%.

Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.

Improving a zone is 50% cheaper. In improved zones, specialized units get a +10% production bonus and buildings have a -50% upkeep cost.

Increases your Healer's healing speed by 50%.

Reduces extra Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.

-20% required Happiness based on your population.

Increases all your military units' attack power by 20%.

Idle military units in your territory gain Military Experience. Upgrading Training Camp costs 50% of its normal costs.

Increases you civilians' attack power and your Defense Towers' resistance by 30%.

Warriors gain +50% damage on a charge attack.Weapons are 100% faster to forge and cost 50% less.

Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.

Torfin gains +10% attack power and defense for each discovered Ancestral Equipment.Whenever a unit dies in the same zone as Torfin, his health slowly regenerates by 10% of the dead unit's max health.

Improves your military units' attack by 50% against mystical creatures (Draugar, Valkyries, Rock Golems, Spectral Warriors and Wyverns). Also increases Military Experience gains by 50% for each mystical creature killed.

Miners extract Stone and Iron from deposits 50% faster.

Unlocks the Lighthouse. Increases Sailors' resource production by 20%.

Unlocks Trade Routes at the Trading Post. Your Merchants will produce 20% Kröwns.

Gaining Military Experience gives Lore and Fame.

Reduces your buildings' upgrade costs by 20%.

Reduces Marketplace prices by 50% and stock replenishment is 20% faster.

Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.

Reduces loss of Food production during winter by 50% and Wood consumption by 15%.

You gain +3 Happiness.

You gain 15 Stone and 10 Iron.

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