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Your Woodcutters will produce 20% more Wood.

Reduces the amount of Food necessary to colonize one area by 30%.

Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

Increases your Healer's healing speed by 50%.

Reduces extra Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.

Relics don't use a building slot. Zones with or adjacent to an active relic gain +5% production.

Increases all your military units' attack power by 20%.

Your units no longer have reduced power during winter.

A second upgrade for Watch Towers giving +50% attack power and +50% structure.

Military units gain +5% attack power for each type of friendly military unit in the area (max +25%).

Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.

Improves your Warchief's attack and defense by 25%.

Improves your military units' attack by 50% against mystical creatures (Draugar, Valkyries, Rock Golems, Spectral Warriors and Wyverns). Also increases Military Experience gains by 50% for each mystical creature killed.

Warchiefs' mining and forging speed is increased by 60%.

Unlocks the Lighthouse. Increases Sailors' resource production by 20%.

Unlocks Trade Routes at the Trading Post. Your Merchants will produce 20% Kröwns.

Each warchief mining Stone or Iron earns +4 Lore.

Reduces your buildings' upgrade costs by 20%.

+1 Happiness per territory with upgraded civilian buildings (except houses).

Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.

Reduces loss of Food production during winter by 50% and Wood consumption by 15%.

You gain +3 Happiness.

You gain 15 Stone and 10 Iron.

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