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Your Woodcutters will produce 20% more Wood.

Tool improvement for Farmers, Hunters and Fishermen costs no Kröwns or Iron, and forging time for those tools is divided by 2.

Costs 80% less to develop a zone.

Upgrade Food-producing buildings can be assigned an additional Villager.

Increases your Healer's healing speed by 50%.

Reduces extra Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.

-20% required Happiness based on your population.

Increases all your military units' attack power by 20%.

Your units no longer have reduced power during winter.

Increases your civilians' resistance by 20% per building in the area.

Military units gain +5% attack power for each type of friendly military unit in the area (max +25%).

Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.

Improves your Warchief's attack and defense by 25%.

Improves your military units' attack by 50% against mystical creatures (Draugar, Valkyries, Rock Golems, Spectral Warriors and Wyverns). Also increases Military Experience gains by 50% for each mystical creature killed.

Miners extract Stone and Iron from deposits 50% faster.

Unlocks the Lighthouse. Increases Sailors' resource production by 20%.

Unlocks Trade Routes at the Trading Post. Your Merchants will produce 20% Kröwns.

Increases Loremaster production by 40%. The first Carved Stone is free.

Reduces your buildings' upgrade costs by 20%.

Reduces Marketplace prices by 50% and stock replenishment is 20% faster.

Trading Food increases your Trade Routes' Kröwns income by 50%.

Reduces loss of Food production during winter by 50% and Wood consumption by 15%.

You gain +3 Happiness.

You gain 15 Stone and 10 Iron.

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