Your Woodcutters will produce 20% more Wood.
Reduces the amount of Food necessary to colonize one area by 30%.
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).
Your non-sick clan members heal during winter in allied territory.
Reduces extra Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.
Fisherman's Huts can have one more Fisherman, and their production is increased by 25%.
Increases all your military units' attack power by 20%.
Gain +1 Happiness per area with at least one military camp.
Increases you civilians' attack power and your Defense Towers' resistance by 30%.
Military units gain +5% attack power for each type of friendly military unit in the area (max +25%).
Shield Bearers cost less Kröwns, and their resistance is increased by 5%. Shield Bearer Camps have no upkeep cost.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 50% against mystical creatures (Draugar, Valkyries, Rock Golems, Spectral Warriors and Wyverns). Also increases Military Experience gains by 50% for each mystical creature killed.
Miners extract Stone and Iron from deposits 50% faster.
Unlocks the Lighthouse. Increases Sailors' resource production by 20%.
Unlocks Trade Routes at the Trading Post. Your Merchants will produce 20% Kröwns.
Increases Loremaster production by 40%. The first Carved Stone is free.
Reduces your buildings' upgrade costs by 20%.
Reduces Marketplace prices by 50% and stock replenishment is 20% faster.
During winter, Food production loss is reduced by 50%, Happiness is increased by 3 and Kröwns earned from Trade Routes is increased by 50%.
Reduces loss of Food production during winter by 50% and Wood consumption by 15%.
You gain +3 Happiness.
You gain 15 Stone and 10 Iron.