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Your Woodcutters will produce 20% more Wood.

Reduces the amount of Food necessary to colonize one area by 30%.

Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

Your non-sick clan members heal during winter in allied territory.

Reduces extra Firewood consumption during winter by 50% and reduce winter Food penalty by 20%.

Fisherman's Huts can have one more Fisherman, and their production is increased by 25%.

Increases all your military units' attack power by 20%.

Gain +1 Happiness per area with at least one military camp.

Increases you civilians' attack power and your Defense Towers' resistance by 30%.

Military units gain +5% attack power for each type of friendly military unit in the area (max +25%).

Shield Bearers cost less Kröwns, and their resistance is increased by 5%. Shield Bearer Camps have no upkeep cost.

Improves your Warchief's attack and defense by 25%.

Improves your military units' attack by 50% against mystical creatures (Draugar, Valkyries, Rock Golems, Spectral Warriors and Wyverns). Also increases Military Experience gains by 50% for each mystical creature killed.

Miners extract Stone and Iron from deposits 50% faster.

Unlocks the Lighthouse. Increases Sailors' resource production by 20%.

Unlocks Trade Routes at the Trading Post. Your Merchants will produce 20% Kröwns.

Increases Loremaster production by 40%. The first Carved Stone is free.

Reduces your buildings' upgrade costs by 20%.

Reduces Marketplace prices by 50% and stock replenishment is 20% faster.

During winter, Food production loss is reduced by 50%, Happiness is increased by 3 and Kröwns earned from Trade Routes is increased by 50%.

Reduces loss of Food production during winter by 50% and Wood consumption by 15%.

You gain +3 Happiness.

You gain 15 Stone and 10 Iron.

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