Your Woodcutters will produce 20% more Wood.
Reduces the amount of Food necessary to colonize one area by 30%.
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Stone cost to build an Altar of Kings is reduced to 5. It gives +2 Happiness and produces Fame.
Increases your Healer's healing speed by 50%.
Increases Food production by +3 and Happiness by +1 for each Food Silo (+5 Food if upgraded).
-20% required Happiness based on your population.
Increases all your military units' attack power by 20%.
Your units no longer have reduced power during winter.
Increases you civilians' attack power and your Defense Towers' resistance by 30%.
Increases your military units' attack power by 3% for every positive Happiness you have.
Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 50% against mystical creatures (Draugar, Valkyries, Rock Golems, Spectral Warriors and Wyverns). Also increases Military Experience gains by 50% for each mystical creature killed.
Skalds will produce +1 Kröwns (+1.5 if their building is upgraded). Skalds' tool improvement is free and forging time is divided by 2.
Unlocks the Lighthouse. Increases Sailors' resource production by 20%.
Unlocks Trade Routes at the Trading Post. Your Merchants will produce 20% Kröwns.
Increases Loremaster production by 40%. The first Carved Stone is free.
Reduces your buildings' upgrade costs by 20%.
Reduces Marketplace prices by 50% and stock replenishment is 20% faster.
Increases Fame by 20%. Increases gains from Trade Routes and Great Trade Routes by 20%.
Reduces loss of Food production during winter by 50% and Wood consumption by 15%.
You gain +3 Happiness.
You gain 15 Stone and 10 Iron.